BioWare has acknowledged the issues reported with Anthem's loot system.



Head of live services at the firm, Chad Robertson, took to Twitter to address the issues gamers were having with "loot behaviour" and has promised that "significant" fixes are on the way for the "complex" issue, within the "next few months".

In a series of tweets, he wrote: "We appreciate all the feedback from the community on the game. We love the passion and share it. We're not yet fully happy with the game's loot behavior either ... One of the downsides of moving so fast to improve is that we're making changes to complex loot systems in several areas and it's then harder to know how it's performing ... In the next few months, we're expecting to make significant changes, but we're starting with some incremental ones so we can better navigate that evolution. Our goal is to ensure the best possible player experience. (sic)"

Earlier this month, an update saw the developers make changes to the game's loot.

Specifically, uncommon and common weapons and abilities no longer appear from level 30 drop tables, and crafting requirements for masterwork items and embers has decreased.

The loot issue comes after Sony reportedly issued refunds to 'Anthem' gamers who had their PlayStation 4 crash after playing the game.

The popular action RPG title has encountered a number of hiccups along the way, including causing the console to crash.

However, publishers EA recently issued a statement asking gamers to contact them when they experience the issue so they can work out the "root cause".

They wrote in a blog post: "We are currently in process of gathering information about the PS4 issues so we can determine the root cause.

"If you are experiencing hard crashes of your console please reply with the following information:

"PlayStation Console: (PS4, Slim, Pro), PSN ID, Crash Info: When does the crash take place? Are you having to take specific steps to get your PlayStation going again? Have you reported your crash data when prompted? (sic)"

BBC News reported that many had contacted Sony, who gave them a refund with "no questions asked" after they experienced the problem, which many have blamed on a recent update.

The new update was implemented to fix the game's issues with tethering.

Developers at BioWare made adjustments to the game's tethering system, following complaints from players that it wasn't forgiving enough.

The system keeps players from wandering too far away from their team and focused on completing the selected mission at hand. When a player strays from their teammates, a message will pop up alerting them they will be teleported to their allies unless they return to their mission area.

After the game launched, many players felt the system wasn't forgiving enough and didn't provide an adequate amount of time for anyone to catch up to their teammates before being subjected to a loading screen - which also occasionally caused them to lose out on crucial in-game dialogue or cutscenes - as they were teleported to their allies.

The update increased the time available to catch up to teammates, so players can make their own way back without missing anything in-game.

Also implemented in the update was changes to Strongholds.