Lucasfilm initially resisted the idea of 'Star Wars Jedi: Fallen Order'.
The studio - which controls the space saga franchise - wasn't keen on the concept, and even suggested that Respawn should make a game with blasters instead of Lightsabers.
Game director Stig Asmussen told the AIAS Game Maker's podcast: "They weren't super comfortable with the idea.
"I pitched, 'Hey what if we do a game about Jedi and Force powers', and they were not super comfortable with that. They threw it back and said, 'What about blasters and bounty hunters?'
"That's not the background of the team we've built; you might as well ask me and us to start building a racing game at this point. I don't think anybody's going to be happy with the results of that."
However, the two sides eventually came to an agreement, even if Lucasfilm remains protective of the Jedi in particular.
Asmussen added: "What I came to learn is for them, Jedi is the Holy Grail. To make a game about Jedi, you gotta earn it.
"There was a little bit of a back and forth but they could see where I was coming from."