The controversy surrounding 'Star Wars Battlefront II' and its microtransaction system has changed how developer EA makes games.

Star Wars Battlefront II

Star Wars Battlefront II

After the company made the decision to move away from loot boxes, an exectuive has now also discussed how the fallout from the drama has caused a shift in how it designs and tests its games.

Matt Bilbey, EA's vice president of strategic growth, told "I ran a team internally with [EA chief design officer Patrick Soderlund] post-'Battlefront' to actually redesign our game development framework and testing platforms to ensure we're giving our game teams the right guidance - we'll call it an EA moral compass - at the beginning of development so that we're designing our live service early, we're testing it early, testing it with gamers who are giving us feedback so we ensure those pillars of fairness, value, and fun are true."

Earlier this year, the developer spoke at EA about how 'Battlefront II' became a learning curve, and admitted the launch wasn't everything they hoped fr.

The game's design director Dennis Brannval said: "We launched our game in November of last year and clearly we didn't get it quite right.

"Instead of coming out of the gate and sprinting like we really wanted to, we had to take a step back and make sure that we were delivering a game that players really wanted."