'Star Wars: Jedi Fallen Order' wasn't originally designed as a 'Star Wars' game.
The highly anticipated title from Respawn Entertainment - which was given an official unveiling by parent company EA during its EA Play event over the weekend - actually began as an unnamed original project, which caught the idea of the company.
Director Stig Asmussen told GameSpot: "Before working on Star Wars we were working on a different game and it had basically the same pillars that we have in this game, which is thoughtful combat, agile exploration - you know, beyond human - and Metroidvania level design.
"And that's something that when we were working on this other game and we demoed it, people [at] EA saw it and said, there's something in there that you could see easily see it turning into a 'Star Wars' game.
"My background is melee action, so when they came to us and were like, 'We really like the game you're working out and we want to do at some point, but how would you guys feel about doing 'Star Wars?'' we were like, great."
The first gameplay video was shown at the start of EA Play, and it revealed that lightsaber battles are set to be more of a considered and tactical feat.
Meanwhile, the game - set to be released on Xbox One, PlayStation 4 and PC on November 15 - will also feature 'Rogue One' character Saw Gerrera, who teams up with former Jedi Padawan Cal Kestis.