Microsoft's Xbox Scarlett promises to "set a new bar for expectations of console gaming".
The firm's Corporate Vice President Mike Ybarra has teased what gamers can expect from next-gen console Nicknamed Project Scarlett, which is set to launch in 2020, specifically how it will "enable developers to make the best possible versions of their games".
Speaking to Windows Central, Ybarrar said: "As we look across the entire design of the system everything from the SOC (system-on-chip), to the memory that we have to the SSD that we've put in there.
"t's really about eliminating all those bottlenecks, so those game developers can really deliver on their visions, to try and enable developers to make the best possible versions of their games.
"I will say that we're very confident in what we're building, something that will set a new bar for expectations of console gaming."
Xbox boss Phil Spencer made the announcement of the new console during the E3 2019 press conference.
It's set to have around four times the power of its Xbox One X predecessor.
As well as a custom Zen 2 and Navi processor from AMD, the console will also support up to 8K visuals with frame rates of up to 120 FPS.
The company confirmed it will support ray tracing, and - just like Sony's upcoming PlayStation 5 - it will have an SSD for faster loading.
While Project Scarlett will support for generations of content - which likely means Xbox One, 360 and original Xbox games alongside next-gen releases - it is also set to launch with 'Halo Infinite'.
Meanwhile, Spencer also hinted that the new machine would be designed to take full advantage of the internet's capabilities, although no further details - including how the console will actually look - were revealed.
He said: "When we talk about Xbox in the cloud, when we talk about streaming your games, Project Scarlett and all of its power and all of its performance is the foundation of our future in console and the formation of our future in cloud."